STCS to FC/SFB and Vice Versa
Posted: Wed Aug 26, 2020 7:44 pm
Some Bloke (Lee Wood... Probably?) Did conversions of STCS ships to Federation Commander, Star Fleet Battles, et cetera.
There's Don Miller's STCS to SFB Conversions, and now this, which appears to be more geared towards making smaller, SFB/FC ships with normal numbers of boxes, as opposed to Don Miller's Connverting Warp Power, Impulse Power and Hull on a 1/1 ratio.
Since Federation Commander is a combat game and the Star
Fleet Battles universe is much more militant that FASA's Star
Trek universe, I compared FASA's Constitution Mark IV (the
strongest version, and actually incorrectly identified as the Mark
III in the "Federation Ship Recognition Manual") to FC's standard
heavy cruiser:
FC | FASA
Shields 30* | 16 (* heaviest shield- usually #1)
Hull 16 | 22** (** superstructure points)
Power 40 | 48
Using simple ratios, you get:
FASA stats to Federation Commander stats:
FC Shield = 1.88 X FASA Maximum Shield Points (per arc)
FC Hull= 0.73 X FASA Superstructure
FC Power= 0.83 X FASA Total Power Units Available
Federation Commander stats to FASA stats:
FASA Maximum Shield Points (per arc) = FC Shield/1.88
FASA Superstructure = FC Hull/0.73
FASA Total Power Units Available = FC Power/0.83
Notice that Movement Point Ratios and Shield Point Ratios are
ignored. The two systems are just too different for it to matter,
really!
I was told by a playtester that Command (bridge, aux, etc.)
squares are assigned by ship type; so a cruiser might have 2
Bridge and 2 Auxiliary squares. Frame is done the same way- set
number assigned by ship type (frigate, destroyer, cruiser, etc.)
Eyeball these.
Also, eyeball the number of transporters and tractors. This
should be pretty easy to do.
You'll also have to determine how much of the Power is impulse,
warp and batteries. Yep, you guessed it...
Weapons are the only things that are a little tricky since
firepower is so different between the two systems. I say eyeball
it and have fun with it. Remember that in Federation
Commander, Klingon weapons favor a particular arc
arrangement. Also as per FC rules, disruptors can be substituted
for Photon Torpedoes, so that FASA D-2 Stingtongue can be
whipped right up! Most Klingon FASA ships will add weapons in
the form of Phaser 1s and 3s and the FC Klingon heavy weapondisruptors.
I converted an Excelsior class Battleship (Mk I) over to
Federation Commander and it compared very well with FC
Battleships (38 #1 Shield, 90 Power, 32 Hull).
Two little "wonky" things:
1.) Ships designated as frigates in FASA are much more powerful
than in Federation Commander. That Chandley class frigate
would be more like a cruiser - or better!
2.) I decided to just compare the FASA Constitution class to the
Federation Commander equivalent and not extend that
comparison to FASA's Romulan Bird of Prey and its FC
equivalent, nor to FASA's Klingon D-7, etc.
In other words, I chose not to have a different set of conversions
per race. In general in FASA, three D-7s = 1 Connie. It doesn't
work that way in Federation Commander. Also, the Romulan V-8
is fairly weak compared to a Connie. I thought it best to derive
one set of conversions based on a known, fairly consistent entity
(the Constitution class).
Also note that Star Fleet Battles/Federation Commander doesn't
have a "hard and fast" construction system like FASA did- and
that's A GOOD THING! As I understand it, new ships for SFB/FC
are built using a few general rules (like the ones above),
assigned a point value and playtested, with the point value be
adjusted if need be. What's important is that you have fun!!
Since FASA’s starship combat stats are all compatible and scaled
with one another (a Constitution “is what it is” compared to an
Enterprise or any other ship), this conversion will work for any
era ship. Just keep in mind that, although FASA published TNGera
ship stats, they were dubious at best. Better stats for these
ships can be found around the web done by fans. One such
place would be www.tacticalstarshipcombat.com .
Original discussion at:
http://boardgamegeek.com/article/1790379#1790379
By Lee Wood:
http://games.groups.yahoo.com/group/Morena_Shipyards/
MPRs still seem to be 0.25 SFB/FC = 1/1, and increases from there, like this:
MPR
1/1: 0.25 or 0.33
3/2: 0.4
2/1: 0.5
3/1: 0.67 or 0.75
4/1: 1
5/1: 1.25 or 1.33
6/1: 1.5
7/1: 1.67 or 1.75
8/1: 2
+1/1: +0.25
The Chart for STCS to SFB/FC Impulse is as follows:
SFB/FC: FASA STCS Impulse Power
1: 1
2: 2
3: 3, 6
4: 4, 8
5: 5, 10
6: 12-20
7: KIFs (17, 23)
8: 28-32
+1: +2
For Transporters, I assume 2 Personnel make up 1 Generic SFB/FC Transporter, 2 Small Cargo make 1, Medium and Large Cargo are on a 1/1 ratio, Super Cargo make 2, 2.5 Combat Transporters make 1, although larger 50-person combat transporters on T-8s make 3, and 4 Emergency Transporters make 1.
Tractor Beams typically get 1 per 10 Superstructure or 8 Hull, and use the number of Shuttles as-is or do what Don Miller does and divide them by half.
And for X-Ship Shields, in addition to Max Shield Power x1.88, multiply further by
x1.33: 1X
x1.2: 2X
x1.15: 3X
x1.1: 4X
Using each multiplier as you move up the tech levels, and probably just doubling the Shields from then on for 5X (Borg, True Ones, Gran Nazca from Spielban) and higher ships.
There's Don Miller's STCS to SFB Conversions, and now this, which appears to be more geared towards making smaller, SFB/FC ships with normal numbers of boxes, as opposed to Don Miller's Connverting Warp Power, Impulse Power and Hull on a 1/1 ratio.
Since Federation Commander is a combat game and the Star
Fleet Battles universe is much more militant that FASA's Star
Trek universe, I compared FASA's Constitution Mark IV (the
strongest version, and actually incorrectly identified as the Mark
III in the "Federation Ship Recognition Manual") to FC's standard
heavy cruiser:
FC | FASA
Shields 30* | 16 (* heaviest shield- usually #1)
Hull 16 | 22** (** superstructure points)
Power 40 | 48
Using simple ratios, you get:
FASA stats to Federation Commander stats:
FC Shield = 1.88 X FASA Maximum Shield Points (per arc)
FC Hull= 0.73 X FASA Superstructure
FC Power= 0.83 X FASA Total Power Units Available
Federation Commander stats to FASA stats:
FASA Maximum Shield Points (per arc) = FC Shield/1.88
FASA Superstructure = FC Hull/0.73
FASA Total Power Units Available = FC Power/0.83
Notice that Movement Point Ratios and Shield Point Ratios are
ignored. The two systems are just too different for it to matter,
really!
I was told by a playtester that Command (bridge, aux, etc.)
squares are assigned by ship type; so a cruiser might have 2
Bridge and 2 Auxiliary squares. Frame is done the same way- set
number assigned by ship type (frigate, destroyer, cruiser, etc.)
Eyeball these.
Also, eyeball the number of transporters and tractors. This
should be pretty easy to do.
You'll also have to determine how much of the Power is impulse,
warp and batteries. Yep, you guessed it...
Weapons are the only things that are a little tricky since
firepower is so different between the two systems. I say eyeball
it and have fun with it. Remember that in Federation
Commander, Klingon weapons favor a particular arc
arrangement. Also as per FC rules, disruptors can be substituted
for Photon Torpedoes, so that FASA D-2 Stingtongue can be
whipped right up! Most Klingon FASA ships will add weapons in
the form of Phaser 1s and 3s and the FC Klingon heavy weapondisruptors.
I converted an Excelsior class Battleship (Mk I) over to
Federation Commander and it compared very well with FC
Battleships (38 #1 Shield, 90 Power, 32 Hull).
Two little "wonky" things:
1.) Ships designated as frigates in FASA are much more powerful
than in Federation Commander. That Chandley class frigate
would be more like a cruiser - or better!
2.) I decided to just compare the FASA Constitution class to the
Federation Commander equivalent and not extend that
comparison to FASA's Romulan Bird of Prey and its FC
equivalent, nor to FASA's Klingon D-7, etc.
In other words, I chose not to have a different set of conversions
per race. In general in FASA, three D-7s = 1 Connie. It doesn't
work that way in Federation Commander. Also, the Romulan V-8
is fairly weak compared to a Connie. I thought it best to derive
one set of conversions based on a known, fairly consistent entity
(the Constitution class).
Also note that Star Fleet Battles/Federation Commander doesn't
have a "hard and fast" construction system like FASA did- and
that's A GOOD THING! As I understand it, new ships for SFB/FC
are built using a few general rules (like the ones above),
assigned a point value and playtested, with the point value be
adjusted if need be. What's important is that you have fun!!
Since FASA’s starship combat stats are all compatible and scaled
with one another (a Constitution “is what it is” compared to an
Enterprise or any other ship), this conversion will work for any
era ship. Just keep in mind that, although FASA published TNGera
ship stats, they were dubious at best. Better stats for these
ships can be found around the web done by fans. One such
place would be www.tacticalstarshipcombat.com .
Original discussion at:
http://boardgamegeek.com/article/1790379#1790379
By Lee Wood:
http://games.groups.yahoo.com/group/Morena_Shipyards/
MPRs still seem to be 0.25 SFB/FC = 1/1, and increases from there, like this:
MPR
1/1: 0.25 or 0.33
3/2: 0.4
2/1: 0.5
3/1: 0.67 or 0.75
4/1: 1
5/1: 1.25 or 1.33
6/1: 1.5
7/1: 1.67 or 1.75
8/1: 2
+1/1: +0.25
The Chart for STCS to SFB/FC Impulse is as follows:
SFB/FC: FASA STCS Impulse Power
1: 1
2: 2
3: 3, 6
4: 4, 8
5: 5, 10
6: 12-20
7: KIFs (17, 23)
8: 28-32
+1: +2
For Transporters, I assume 2 Personnel make up 1 Generic SFB/FC Transporter, 2 Small Cargo make 1, Medium and Large Cargo are on a 1/1 ratio, Super Cargo make 2, 2.5 Combat Transporters make 1, although larger 50-person combat transporters on T-8s make 3, and 4 Emergency Transporters make 1.
Tractor Beams typically get 1 per 10 Superstructure or 8 Hull, and use the number of Shuttles as-is or do what Don Miller does and divide them by half.
And for X-Ship Shields, in addition to Max Shield Power x1.88, multiply further by
x1.33: 1X
x1.2: 2X
x1.15: 3X
x1.1: 4X
Using each multiplier as you move up the tech levels, and probably just doubling the Shields from then on for 5X (Borg, True Ones, Gran Nazca from Spielban) and higher ships.