Don Miller Conversion for WYN
Posted: Mon May 11, 2020 8:58 pm
WYN STCS to SFB
This leans somewhat toward Aux Hulls, but also allows ample room for Fish Ships.
FASA Date 1/50 1/88 1/98 2/12 2/17 2/22 2/39 2/75 3/03
Tech Level -1X 0Xe 0Xs 0Xl 1X 2Xe 2Xs 2Xl 3X
Multipler "T" -1 -.5 0 .5 1 1.5 2.0 2.5 3.0
Battery Capacity 1/2 1 1 2 3 4 5 6 7
Offensive Phaser Laser Ph-2 Ph-1 Ph-1 Ph-5 Ph-6 Ph-6 Ph-6 Ph-7
Defensive Phaser Laser Ph-0 Ph-3 Ph-3 Ph-1 Ph-5 Ph-5 Ph-5 Ph-6
SFB SYSTEM FASA SYSTEM WYN
Bridge Superstructure /10
Emer Superstructure /10-2
AuxCon Total Power /20
Flag * Superstructure /10-1
Scty Crew,Troops NA,/150
Sky *1X Superstructure /10
Battle *2X Superstructure /10-1
Comp Computer Type /1-6
Crew Crew /12
BrdPrt Crew,Troops /48+/6
Deck Shuttlecraft /1
Pass Passengers /10
CO *+T Superstructure /10-1
SO *+T Superstructure /10-2
SpecSen *xT+.5 Superstructure /15
SpecScan*xT+.5 Superstructure /25
SpecComm*xT+.5 Superstructure /35
Sensor Superstructure /4+1
Scanner Superstructure /4+1
DamCon Superstructure /3+3
ExcDam Superstructure /3
Hull Superstructure /1
Armor * Superstructure /4
Cargo Cargo Units /40
Repair * Cargo Units /40
Tran Standard,Combat /1+/1
Trac Superstructure /8 (Half have Mech-Links
Lab Superstructure /5
Probe Superstructure /60
Shuttle Shuttlecraft /1 (Have at least 1-2 be Fighters)
Hold *xT Shuttlecraft /1
Const * Cargo Units /200
Barr * Troops /30
Quar * Passengers /40
NWO *+T Superstructure /7
Shields *x2T+2 Max Shields /1
Warp Max Warp Power /1
Imp Max Imp Power /1
APR *xT+.5 Imp,Warp /4,NA
AWR *xT+.5 Imp,Warp NA,/4
Btty Total Power /8
PO *+T Total Power /15
* Optional (not on every SSD)
*1X 1X or higher only
*2X 2X or higher only
*+T +1 box per tech level over 0X
*xT Multiply result by T
*xT+.5 Multiply result by (T + .5)
*xT+1 Multiply result by (T + 1)
*x2T+2 Multiply result by 2*(T + 1)
Weapons:
Use mainly normal Phasers and Disruptors; - Ph-Ds and Ph-Gs are rare; - only 1 out of every
50 WYN ships has them. Also give WYN Ships 1 or 2 ADDs, sometimes more and around 2-6 Drn-Bs
Federation:
Phaser Type FL-1 FL-2 FL-3 FL-4 FL-5 FL-6 FH-1 FH-2 FH-3 FH-4 FH-5
Phaser Mult x0.5 x0.5 x1 x1 x1.5 x1.5 x0.5 x0.5 x1 x0.5 x1
Phaser Type FH-6 FH-7 FH-8 FH-9 FH-10 FH-11 FH-12 FH-13 FH-14 FH-15
Phaser Mult x0.5 x1 x1 x1.5 x1.5 x2 x1.5 x2 x3 x4
WYN may use PH-G's at 0Xs, each costs 3/2 of a PH-1.
WYN may use PH-D's at 0Xl, each costs 3/2 of a PH-1.
Torp Type FAC-1 FAC-2 FAC-3 FP-1 FP-2 FP-3 FP-4 FP-5 FP-6 FP-7
Torp Mult x1 x1.5 x2 x1 x1 x1 x2 x1.5 x1.5 x1
Torp Type FP-8 FP-9 FP-10
Torp Mult x1 x1.5 x2
WYN may use PH-G's at 0Xs, each costs 3/2 of a PH-1.
WYN may use PH-D's at 0Xl, each costs 3/2 of a PH-1.
Klingon:
Phaser Type KD-1 KD-2 KD-3 KD-4 KD-5 KD-6 KD-7 KD-8 KD-9 KD-10
Phaser Mult x0.75 x0.75 x1 x0.75 x0.75 x1.25 x1.5 x1.5 x1 x0.5
Phaser Type KD-11 KD-12 KD-13 KD-14 KDR-5
Phaser Mult x1 x2 x1 x1.75 x1.75
Torp Type KP-1 KP-2 KP-3 KP-4 KP-5 KP-6 KRP-7 KRP-8 KRP-9 KRP-10
Torp Mult x1 x1.5 x2 x1 x1 x1 x1 x1 x1 x1
Romulan:
Phaser Type RB-1 RB-2 RB-3 RB-4 RB-5 RB-6 RB-7 RB-8 RB-9 RB-10
Phaser Mult x1 x1 x0.5 x1 x1 x1 x1 x1 x2 x1.5
Torp Type RP-1 RP-2 RP-3 RPL-1 RPL-2 RPL-3
Torp Mult x0.66 x1 x1.33 x2 x2.25 x2.5
Gorn:
Phaser Type GBL-1 GBL-2 GBL-3 GBL-4 GBL-5 GBL-6 GBL-7 GBL-8
Phaser Mult x1 x1 x0.66 x1 x1 x1.5 x1 x1.25
Torp Type GP-1 GP-2 GP-3 GP-4
Torp Mult x0.5 x1 x1 x2
Orion:
Phaser Type OD-1 OD-2 OD-3 OD-4 OD-5
Phaser Mult x0.5 x0.5 x0.66 x1 x1
Orions use Disruptors or Phasers.
WYN use Option Mounts as torpedoes, which are not given in FASA.
I usually throw on 4-12 Option Mounts depending on the size of the ship.
PL-S/M costs 1.5 normal, PL-R costs double normal.
Kzinti:
Phaser Type KZH-1 KZH-2 KZH-3 KZH-4 KZH-5 KZH-6 KZH-7 KZH-8
Phaser Mult x0.5 x0.66 x1.25 x0.75 x1 x0.75 x1 x1.5
Disruptor KZD-1 KZD-1a KZD-2 KZD-3 KZD-4 KZD-5
Dis Mult x0.75 x1 x0.75 x1 x1.25 x1
Torp Type KZDF-1 KZDF-2 KZDF-3 KZDF-4 KZDF-5
Torp Mult x0.66 x0.75 x1 x1.5 x2
Arcs:
FASA Arc: f f/p f/s a a/p a/s f/p/s a/p/s
SFB Arc (narrow) FA LF+L RF+R RA L+LR R+RR FH RH
SFB Arc (wide) FH LP RP RH LPR RPR FX RX
SFB Arc (v.wide) FX RF+LS LF+RS RX RR+LS LR+RS LP+RP LPR+RPR
Phasers are wide, Torpedoes are narrow at 0X.
Phasers are v.wide, Torpedoes are wide at 1X-2X.
Other Data:
SFB Move Cost = (FASA Move Cost)/4.
Size Class/Turn Mode: After you're done the SSD, add up the number of
internals and reference the table below. It lists the Size Class of
the ship and how many impulse boxes you need to have a given turn mode.
For example, if you have 100 internals and 4 impulse, you would be size
class 3 and have a turn mode of D. (you need 6 impulse for turn mode C)
I have a much more detailed version of this table which I will present
when I convert the FASA Construction Manual.
# Impulse boxes needed for turn mode
# Internals Size Class AA A B C D E F G H I J
0-25 5 2 1 0 - - - - - - - -
26-75 4 12 4 2 1 0 - - - - - -
76-225 3 72 24 12 6 2 1 0 - - - -
226-675 2 - 96 48 24 8 4 2 1 0 - -
676-2025 1 - - 288 144 48 24 12 6 2 1 0
This leans somewhat toward Aux Hulls, but also allows ample room for Fish Ships.
FASA Date 1/50 1/88 1/98 2/12 2/17 2/22 2/39 2/75 3/03
Tech Level -1X 0Xe 0Xs 0Xl 1X 2Xe 2Xs 2Xl 3X
Multipler "T" -1 -.5 0 .5 1 1.5 2.0 2.5 3.0
Battery Capacity 1/2 1 1 2 3 4 5 6 7
Offensive Phaser Laser Ph-2 Ph-1 Ph-1 Ph-5 Ph-6 Ph-6 Ph-6 Ph-7
Defensive Phaser Laser Ph-0 Ph-3 Ph-3 Ph-1 Ph-5 Ph-5 Ph-5 Ph-6
SFB SYSTEM FASA SYSTEM WYN
Bridge Superstructure /10
Emer Superstructure /10-2
AuxCon Total Power /20
Flag * Superstructure /10-1
Scty Crew,Troops NA,/150
Sky *1X Superstructure /10
Battle *2X Superstructure /10-1
Comp Computer Type /1-6
Crew Crew /12
BrdPrt Crew,Troops /48+/6
Deck Shuttlecraft /1
Pass Passengers /10
CO *+T Superstructure /10-1
SO *+T Superstructure /10-2
SpecSen *xT+.5 Superstructure /15
SpecScan*xT+.5 Superstructure /25
SpecComm*xT+.5 Superstructure /35
Sensor Superstructure /4+1
Scanner Superstructure /4+1
DamCon Superstructure /3+3
ExcDam Superstructure /3
Hull Superstructure /1
Armor * Superstructure /4
Cargo Cargo Units /40
Repair * Cargo Units /40
Tran Standard,Combat /1+/1
Trac Superstructure /8 (Half have Mech-Links
Lab Superstructure /5
Probe Superstructure /60
Shuttle Shuttlecraft /1 (Have at least 1-2 be Fighters)
Hold *xT Shuttlecraft /1
Const * Cargo Units /200
Barr * Troops /30
Quar * Passengers /40
NWO *+T Superstructure /7
Shields *x2T+2 Max Shields /1
Warp Max Warp Power /1
Imp Max Imp Power /1
APR *xT+.5 Imp,Warp /4,NA
AWR *xT+.5 Imp,Warp NA,/4
Btty Total Power /8
PO *+T Total Power /15
* Optional (not on every SSD)
*1X 1X or higher only
*2X 2X or higher only
*+T +1 box per tech level over 0X
*xT Multiply result by T
*xT+.5 Multiply result by (T + .5)
*xT+1 Multiply result by (T + 1)
*x2T+2 Multiply result by 2*(T + 1)
Weapons:
Use mainly normal Phasers and Disruptors; - Ph-Ds and Ph-Gs are rare; - only 1 out of every
50 WYN ships has them. Also give WYN Ships 1 or 2 ADDs, sometimes more and around 2-6 Drn-Bs
Federation:
Phaser Type FL-1 FL-2 FL-3 FL-4 FL-5 FL-6 FH-1 FH-2 FH-3 FH-4 FH-5
Phaser Mult x0.5 x0.5 x1 x1 x1.5 x1.5 x0.5 x0.5 x1 x0.5 x1
Phaser Type FH-6 FH-7 FH-8 FH-9 FH-10 FH-11 FH-12 FH-13 FH-14 FH-15
Phaser Mult x0.5 x1 x1 x1.5 x1.5 x2 x1.5 x2 x3 x4
WYN may use PH-G's at 0Xs, each costs 3/2 of a PH-1.
WYN may use PH-D's at 0Xl, each costs 3/2 of a PH-1.
Torp Type FAC-1 FAC-2 FAC-3 FP-1 FP-2 FP-3 FP-4 FP-5 FP-6 FP-7
Torp Mult x1 x1.5 x2 x1 x1 x1 x2 x1.5 x1.5 x1
Torp Type FP-8 FP-9 FP-10
Torp Mult x1 x1.5 x2
WYN may use PH-G's at 0Xs, each costs 3/2 of a PH-1.
WYN may use PH-D's at 0Xl, each costs 3/2 of a PH-1.
Klingon:
Phaser Type KD-1 KD-2 KD-3 KD-4 KD-5 KD-6 KD-7 KD-8 KD-9 KD-10
Phaser Mult x0.75 x0.75 x1 x0.75 x0.75 x1.25 x1.5 x1.5 x1 x0.5
Phaser Type KD-11 KD-12 KD-13 KD-14 KDR-5
Phaser Mult x1 x2 x1 x1.75 x1.75
Torp Type KP-1 KP-2 KP-3 KP-4 KP-5 KP-6 KRP-7 KRP-8 KRP-9 KRP-10
Torp Mult x1 x1.5 x2 x1 x1 x1 x1 x1 x1 x1
Romulan:
Phaser Type RB-1 RB-2 RB-3 RB-4 RB-5 RB-6 RB-7 RB-8 RB-9 RB-10
Phaser Mult x1 x1 x0.5 x1 x1 x1 x1 x1 x2 x1.5
Torp Type RP-1 RP-2 RP-3 RPL-1 RPL-2 RPL-3
Torp Mult x0.66 x1 x1.33 x2 x2.25 x2.5
Gorn:
Phaser Type GBL-1 GBL-2 GBL-3 GBL-4 GBL-5 GBL-6 GBL-7 GBL-8
Phaser Mult x1 x1 x0.66 x1 x1 x1.5 x1 x1.25
Torp Type GP-1 GP-2 GP-3 GP-4
Torp Mult x0.5 x1 x1 x2
Orion:
Phaser Type OD-1 OD-2 OD-3 OD-4 OD-5
Phaser Mult x0.5 x0.5 x0.66 x1 x1
Orions use Disruptors or Phasers.
WYN use Option Mounts as torpedoes, which are not given in FASA.
I usually throw on 4-12 Option Mounts depending on the size of the ship.
PL-S/M costs 1.5 normal, PL-R costs double normal.
Kzinti:
Phaser Type KZH-1 KZH-2 KZH-3 KZH-4 KZH-5 KZH-6 KZH-7 KZH-8
Phaser Mult x0.5 x0.66 x1.25 x0.75 x1 x0.75 x1 x1.5
Disruptor KZD-1 KZD-1a KZD-2 KZD-3 KZD-4 KZD-5
Dis Mult x0.75 x1 x0.75 x1 x1.25 x1
Torp Type KZDF-1 KZDF-2 KZDF-3 KZDF-4 KZDF-5
Torp Mult x0.66 x0.75 x1 x1.5 x2
Arcs:
FASA Arc: f f/p f/s a a/p a/s f/p/s a/p/s
SFB Arc (narrow) FA LF+L RF+R RA L+LR R+RR FH RH
SFB Arc (wide) FH LP RP RH LPR RPR FX RX
SFB Arc (v.wide) FX RF+LS LF+RS RX RR+LS LR+RS LP+RP LPR+RPR
Phasers are wide, Torpedoes are narrow at 0X.
Phasers are v.wide, Torpedoes are wide at 1X-2X.
Other Data:
SFB Move Cost = (FASA Move Cost)/4.
Size Class/Turn Mode: After you're done the SSD, add up the number of
internals and reference the table below. It lists the Size Class of
the ship and how many impulse boxes you need to have a given turn mode.
For example, if you have 100 internals and 4 impulse, you would be size
class 3 and have a turn mode of D. (you need 6 impulse for turn mode C)
I have a much more detailed version of this table which I will present
when I convert the FASA Construction Manual.
# Impulse boxes needed for turn mode
# Internals Size Class AA A B C D E F G H I J
0-25 5 2 1 0 - - - - - - - -
26-75 4 12 4 2 1 0 - - - - - -
76-225 3 72 24 12 6 2 1 0 - - - -
226-675 2 - 96 48 24 8 4 2 1 0 - -
676-2025 1 - - 288 144 48 24 12 6 2 1 0