Module review
Posted: Tue Dec 31, 2019 8:51 am
Captain's Yeoman Module A+
We have gotten a LOT of use out of this play aid module.
We have gotten a LOT of use out of this play aid module.
- The impulse cards are very useful. The speed the game up a bit and are easier to use than the impulse chart. Also tell you the impulse you move again at each speed as well as different things to due on various impulses. I like the impulse cards very much.
- The Point-of-Turn and Point-of-Slip counters are also HIGHLY useful in keeping track of movement on the board. Three colors, red, blue and yellow and they are numbered and have a white circle so they can have different colors for easy identification.
- We haven't used the Commander's cards yet but might start using them for more realistic 'call-for'fire' situations.