Don Miller STCS to SFB Conversion for WYN

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Meteo
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Don Miller STCS to SFB Conversion for WYN

Post by Meteo »

Don Miller Style STCS to SFB Conversion: WYN Ships

First determine the tech level of the ship.
This should be obvious, but you can base it on the "Year in Service" listed
on the FASA sheet, as follows:

FASA Date 1/19 1/59 2/10 2/20 2/25 2/35 2/55 2/75 2/97
Tech Level -1X 0Xe 0Xs 0Xl 1X 2Xe 2Xs 2Xl 3X
Multipler "T" -1 -.5 0 .5 1 1.5 2.0 2.5 3.0
Battery Capacity 1/2 1 1 2 3 4 5 6 7
Offensive Phaser Laser Ph-2 Ph-1 Ph-1 Ph-5 Ph-6 Ph-6 Ph-6 Ph-7
Defensive Phaser Laser Ph-0 Ph-3 Ph-3 Ph-1 Ph-5 Ph-5 Ph-5 Ph-6

The Multiplier "T" is used for some of the system conversions.

The following chart shows what you divide the FASA system by to get how many
SFB boxes the SSD has.
For example, to get number of Bridge boxes, divide the Superstructure by 10.
(you can round up or down depending on the size of the vessel)
To get number of Emer boxes, divide Superstructure by 10 then subtract 1.
Sometimes two systems are listed with a + between them. You calculate each
then add the result. For example, if a Fed has 120 Crew and 60 Troops, the
SSD version would have 120/40 + 60/6 = 13 Boarding Parties.
See the bottom of the chart for what the "*1X", "*+T" notations mean.

SFB SYSTEM FASA SYSTEM Aux Ships Fish Ships
Bridge Superstructure /12 /10
Emer Superstructure /12-1 /10-1
Auxcon Total Power /20 20
Flag * Superstructure /12-2 /10
Scty * Crew,Troops NA,/100 NA,/100
Sky *1X Superstructure /10-2 /10-1
Battle *2X Superstructure /10-1 /8+1
Comp Computer Type /1-4 /1-6
Crew Crew /10 /10
BrdPrt Crew,Troops /50+/8 /40+/5
Deck Shuttlecraft /2-1 /2
Pass Passengers /10 /10
CO *+T Superstructure /10-3 /10
SO *+T Superstructure /10-5 /10-1
SpecSen *xT+.5 Superstructure /15 /10
SpecScan*xT+.5 Superstructure /35 /20
SpecComm*xT+.5 Superstructure /55 /35
Sensor Superstructure /4+1 /3+1
Scanner Superstructure /4+1 /3+1
Damcon Superstructure /3+1 /3+1
Excdam Superstructure /3+1 /3+1
Hull Superstructure /1 /1
Armor * Superstructure /5 /4
Cargo Cargo Units /50 /25
Repair * Cargo Units /50 /25
Tran Standard,Combat /1,/1 /1,/1
Trac Superstructure /10 /8
Lab Superstructure /5 /4
Probe Superstructure NA /30
Shuttle Shuttlecraft /1 /1
Fighter * Shuttlecraft /2 /2
Hold *xT Shuttlecraft /1 /1+2
Const * Cargo Units /200 /400
Barr * Troops /60 /40
Quar * Passengers /200 /100
NWO *+T Superstructure /6 /5
Shields *x2T+2 Max Shields /1 /1
Warp Max Warp Power /1 /1
Imp Max Imp Power /1 /1
APR *xT+.5 Imp,Warp NA,/12 /3,NA
AWR *xT+.5 Imp,Warp NA,/12 NA,/5
Btty Total Power /8 /10
PO *+T Total Power /20 /15

* Optional (not on every SSD)
*1X 1X or higher only
*2X 2X or higher only
*+T +1 box per tech level over 0X
*xT Multiply result by T
*xT+.5 Multiply result by (T + .5)
*xT+1 Multiply result by (T + 1)
*x2T+2 Multiply result by 2*(T + 1)

Weapons:

For each weapon, take the number of weapon type and multiply by the number
listed below. That is number of "Offensive Phasers" (listed all the way
at the top of this sheet) you have. You may alternatively have some of
the phasers converted to twice the number of "Defensive Phasers".
For example, if you're a 1X Fed ship with 8 FH-11's, you have 16 PH-5's.
See the bottom of this section for arcs.
After converting normal Phasers and Torps, add around 1 Drone Rack
B per 20 SSD Boxes and 1 ADD-12.

Federation:

Phaser Type FL-1 FL-2 FL-3 FL-4 FL-5 FL-6 FH-1 FH-2 FH-3 FH-4 FH-5
Phaser Mult x0.5 x0.5 x1 x1 x1.5 x1.5 x0.5 x0.5 x1 x0.5 x1

Phaser Type FH-6 FH-7 FH-8 FH-9 FH-10 FH-11 FH-12 FH-13 FH-14 FH-15
Phaser Mult x0.5 x1 x1 x1.5 x1.5 x2 x1.5 x2 x3 x4

Feds may use PH-G's at 0Xs, each costs 3/2 of a PH-1.
Feds may use PH-D's at 0Xl, each costs 3/2 of a PH-1.

Torp Type FAC-1 FAC-2 FAC-3 FP-1 FP-2 FP-3 FP-4 FP-5 FP-6 FP-7
Torp Mult x1 x1.5 x2 x1 x1 x1 x2 x1.5 x1.5 x1

Torp Type FP-8 FP-9 FP-10
Torp Mult x1 x1.5 x2

Feds may use PH-G's at 0Xs, each costs 3/2 of a PH-1.
Feds may use PH-D's at 0Xl, each costs 3/2 of a PH-1.

Klingon:

Phaser Type KD-1 KD-2 KD-3 KD-4 KD-5 KD-6 KD-7 KD-8 KD-9 KD-10
Phaser Mult x0.75 x0.75 x1 x0.75 x0.75 x1.25 x1.5 x1.5 x1 x0.5

Phaser Type KD-11 KD-12 KD-13 KD-14 KDR-5
Phaser Mult x1 x2 x1 x1.75 x1.75

Klingons almost always use Disruptors as their phaser weapon, but you can
use Phasers instead if desired. So, if you have 6 KD-8's, your ship would
have 9 (numbered) disruptors. If the ship is very large you can replace
2 phasers with a single SFG if desired.

Torp Type KP-1 KP-2 KP-3 KP-4 KP-5 KP-6 KRP-7 KRP-8 KRP-9 KRP-10
Torp Mult x1 x1.5 x2 x1 x1 x1 x1 x1 x1 x1

Klingons can use either Photons or Plasmas as their torpedo type. Plasma's
are type Type-G/L, but instead PL-S can be used at 3/2 cost and PL-M can be
used at double cost. Typically KP's are Photons and KRP's are Plasmas.
If the ship is very large you can replace one or two of them with Hellbore.

Romulan:

Phaser Type RB-1 RB-2 RB-3 RB-4 RB-5 RB-6 RB-7 RB-8 RB-9 RB-10
Phaser Mult x1 x1 x0.5 x1 x1 x1 x1 x1 x2 x1.5

Romulans can use either Phasers, Disruptors, or Romulan Beams of the same
type as the typical Phaser type of that tech level. PH-M's or RB-M's can
be used instead at 0Xl or 1X at double cost.

Torp Type RP-1 RP-2 RP-3 RPL-1 RPL-2 RPL-3
Torp Mult x0.66 x1 x1.33 x2 x2.25 x2.5

Romulans can use either Photons or Plasmas. PL-S/M costs 1.5 normal, PL-R
costs double normal.

Romulans may also mount Maulers or Mine Racks on occasion.

Gorn:

Phaser Type GBL-1 GBL-2 GBL-3 GBL-4 GBL-5 GBL-6 GBL-7 GBL-8
Phaser Mult x1 x1 x0.66 x1 x1 x1.5 x1 x1.25

Gorn use Phasers or Blasters. PH-M can be used at double cost.

Torp Type GP-1 GP-2 GP-3 GP-4
Torp Mult x0.5 x1 x1 x2

Gorn use Plasmas, Gorn Torpedoes, or (very rarely) Photons. PL-S/M costs
1.5 normal, PL-R costs double normal.

Orion:

Phaser Type OD-1 OD-2 OD-3 OD-4 OD-5
Phaser Mult x0.5 x0.5 x0.66 x1 x1

Orions use Disruptors or Phasers.

Orions use Option Mounts as torpedoes, which are not given in FASA.
I usually throw on 2-6 Option Mounts depending on the size of the ship.

(This is useful in Orion-built ships sold to the WYN or built for the WYN)

Kzinti:

Phaser Type KZH-1 KZH-2 KZH-3 KZH-4 KZH-5 KZH-6 KZH-7 KZH-8 KZD-1
Phaser Mult x0.5 x0.75 x1 x0.75 x1 x0.66 x1 x1.5 x0.5

Phaser Type KZD-1a KZD-2 KZD-3 KZD-4 KZD-5 KZL-1 KZL-2 KZL-3 KZL-4 KZL-5 KZL-6
Phaser Mult x0.66 x0.75 x1 x1.25 x1.33 x0.4 x0.5 x0.5 x0.66 x0.66 x0.75

Kzinti use Phasers or Disruptors.

Kzinti may use PH-G's at 0Xs, each costs 3/2 of a PH-1.
Kzinti may use PH-D's at 0Xl, each costs 3/2 of a PH-1.

Torp Type KZDF-1 KZDF-2 KZDF-3 KZDF-4 KZDF-5 KZDS-1 KZDS-2 KZDS-3 KZDS-4 KZDS-5
Torp Mult x1 x1 x1 x1.33 x1.5 x0.66 x1 x1 x1 x1.25

Kzinti use Photons and Drones, mostly B/C Racks.

Lyran:

Phaser Type LD-1 LD-2 LD-3 LD-4 LD-5 LD-6 LD-7 LD-8 LD-9 LD-10 LD-11 LD-12
Phaser Mult x0.4 x0.5 x0.5 x0.66 x1 x1.25 x1.5 x1 x1 x1.25 x0.5 x2

Lyrans almost always use Disruptors although you can use Phasers too. Some Golden Fang Ships
use Golden Fang Phasers.

Torp Type ESG-1 ESG-2 ESG-3 ESG-4 ESG-5 ESG-6
Torp Mult x0.75 x1 x1.33 x1 x1 x2

Lyrans use ESGs (duh)

Hydran:

Phaser Type HH-G HH-1 HH-2 HH-3 HH-4 HH-5 HH-6 HH-7 HL-1 HL-2
Phaser Mult x1 x0.5 x0.75 x1.25 x1 x1 x1 x1.5 x0.5 x1

Hydrans use Phasers.

Hydrans may use PH-G's at 0Xs, each costs 3/2 of a PH-1.
Hydrans may use PH-D's at 0Xl, each costs 3/2 of a PH-1.

Torp Type HNC-1 HNC-2 HFB-1 HFB-2 HFB-3 HFB-4 HFB-5 HHB-1 HHB-2 HHB-3
Torp Mult x0.75 x1 x0.66 x0.75 x1 x1.5 x2 x1 x1.5 x2

Hydrans use Nova Cannons, Fusion Beams and Hellbores.

ISC:

Phaser Type ISH-1 ISH-2 ISH-3 ISH-4 ISH-5 ISH-6 ISH-7 ISH-8 ISH-9 ISH-10
Phaser Mult x0.5 x0.75 x1 x0.75 x1 x1 x1.5 x1.75 x1 x2

ISC use Phasers.

Torp Type PPD-1 PPD-2 PPD-3 PPD-4 PPD-5 ISPL-1 ISPL-2 ISPL-3 ISPL-4 ISPL-5
Torp Mult x0.66 x0.75 x1 x1.25 x1.33 x2 x2.5 x2.5 x4 x3

ISC use PPDs and Plasma.



Arcs:

FASA Arc: f f/p f/s a a/p a/s f/p/s a/p/s
SFB Arc (narrow) FA LF+L RF+R RA L+LR R+RR FH RH
SFB Arc (wide) FH LP RP RH LPR RPR FX RX
SFB Arc (v.wide) FX RF+LS LF+RS RX RR+LS LR+RS LP+RP LPR+RPR

Phasers are wide, Torpedoes are narrow at 0X.
Phasers are v.wide, Torpedoes are wide at 1X-2X.

Other Data:

SFB Move Cost = (FASA Move Cost)/4.

Size Class/Turn Mode: After you're done the SSD, add up the number of
internals and reference the table below. It lists the Size Class of
the ship and how many impulse boxes you need to have a given turn mode.
For example, if you have 100 internals and 4 impulse, you would be size
class 3 and have a turn mode of D. (you need 6 impulse for turn mode C)
I have a much more detailed version of this table which I will present
when I convert the FASA Construction Manual.

# Impulse boxes needed for turn mode
# Internals Size Class AA A B C D E F G H I J
0-25 5 2 1 0 - - - - - - - -
26-75 4 12 4 2 1 0 - - - - - -
76-225 3 72 24 12 6 2 1 0 - - - -
226-675 2 - 96 48 24 8 4 2 1 0 - -
676-2025 1 - - 288 144 48 24 12 6 2 1 0
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