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Simulator Race Conversions: STCS to SFB

Posted: Wed Sep 02, 2020 10:37 pm
by Meteo
ANd now, we are on the Simulator Race Ships!

First determine the tech level of the ship.
This should be obvious, but you can base it on the "Year in Service" listed
on the FASA sheet, as follows:

FASA Date 1/50 1/88 1/98 2/12 2/17 2/22 2/39 2/75 3/03
Tech Level -1X 0Xe 0Xs 0Xl 1X 2Xe 2Xs 2Xl 3X
Multipler "T" -1 -.5 0 .5 1 1.5 2.0 2.5 3.0
Battery Capacity 1/2 1 1 2 3 4 5 6 7
Offensive Phaser Laser Ph-2 Ph-1 Ph-1 Ph-5 Ph-6 Ph-6 Ph-6 Ph-7
Defensive Phaser Laser Ph-0 Ph-3 Ph-3 Ph-1 Ph-5 Ph-5 Ph-5 Ph-6

The Multiplier "T" is used for some of the system conversions.

The following chart shows what you divide the FASA system by to get how many
SFB boxes the SSD has.
For example, to get number of Bridge boxes, divide the Superstructure by 10.
(you can round up or down depending on the size of the vessel)
To get number of Emer boxes, divide Superstructure by 10 then subtract 1.
Sometimes two systems are listed with a + between them. You calculate each
then add the result. For example, if a Fed has 120 Crew and 60 Troops, the
SSD version would have 120/40 + 60/6 = 13 Boarding Parties.
See the bottom of the chart for what the "*1X", "*+T" notations mean.

SFB SYSTEM FASA SYSTEM FRAX BRI HIS CAN SHK
Bridge Superstructure /10 /8 /8 /10 /10
Emer Superstructure /10-1 /10-1 /10-1 /10 /10
AuxCon Total Power /20 /15 /15 /20 /15
Flag * Superstructure /10-1 /10-1 /10-1 /10 /10-1
Scty Crew,Troops NA,/100 NA,/150 NA,/100 NA,/100 NA,/100
Sky *1X Superstructure /8-1 NA /8 /10-2 /10
Battle *2X Superstructure /8-1 NA NA /10-1 /8
Comp Computer Type /1-4 /1-3 /1-3 NA /1-5
Crew Crew /10 /8 /8 /8 /10
BrdPrt Crew,Troops /40+/5 /33+/4 /40+/5 /33+/6 /40+/5
Deck Shuttlecraft /2 /2-2 /2-1 /2-2 /2+2
Pass Passengers /10 /10 /15 /8 /8
CO *+T Superstructure /10-2 /10-2 /8-1 /10-1 /10-1
SO *+T Superstructure /10-4 /10-5 /8-3 /10-3 /10-3
SpecSen *xT+.5 Superstructure /10 /5 /5 /10 /8
SpecScan*xT+.5 Superstructure /25 /20 /20 /20 /12
SpecComm*xT+.5 Superstructure /45 /35 /35 /35 /16
Sensor Superstructure /3+1 /3 /3+1 /4+1 /3+1
Scanner Superstructure /3+1 /3 /3+1 /4+1 /3+1
DamCon Superstructure /3+1 /3+1 /3+1 /2 /3+1
ExcDam Superstructure /3+1 /3+1 /3+1 /2+1 /3+1
Hull Superstructure /1 /1 /1 /1 /1
Armor * Superstructure /4 /3 /4 /2 /4
Cargo Cargo Units /50 /50 /50 /50 /60
Repair * Cargo Units /50 /50 /50 /50 /40
Tran Standard,Combat /1+/1 /1+/1 /1+/1 /1+/1 /1+/1
Trac Superstructure /8 /8 /8 /10 /8
Lab Superstructure /5 /6 /6 /2 /3
Probe Superstructure /20 /35 /35 /20 /30
Shuttle Shuttlecraft /2 /2 /2 /1 /1
Hold *xT Shuttlecraft /1 /2 /1 /1 /1
Const * Cargo Units /300 /300 /400 /500 /300
Barr * Troops /60 /40 /60 /40 /60
Quar * Passengers /100 /200 /200 /60 /100
NWO *+T Superstructure /6 /5 /5 /5 /4
Shields *x2T+2 Max Shields /1 /1 /1 /1 /1
Warp Max Warp Power /1 /1 /1 /1 /1
Imp Max Imp Power /1 /1 /1 /1 /1
APR *xT+.5 Imp,Warp /6,NA /6,NA /12,NA /10,NA /8,NA
AWR *xT+.5 Imp,Warp NA,/8 NA,/8 NA,/6 NA,/10 NA,/16
Btty Total Power /10 /10 /10 /10 /8
PO *+T Total Power /20 /25 /20 /20 /15

SFB SYSTEM FASA SYSTEM QARI FLI DEL TRI BAR
Bridge Superstructure /10 /10 /10 /10 /10
Emer Superstructure /10-1 /10-1 /10 /10 /10
AuxCon Total Power /20 /20 /20 /10 /20
Flag * Superstructure /10-2 /10-2 /8-1 /10 /10
Scty Crew,Troops NA,/250 /200,NA NA,/100 /240,NA NA,/100
Sky *1X Superstructure /10-1 /8-1 /8-1 /8 /8+1
Battle *2X Superstructure /10-1 /10-2 NA /8 /10
Comp Computer Type /1-4 /1-6 /1-4 /1-6 /1-8
Crew Crew /10 /12 /10 /10 /10
BrdPrt Crew,Troops /40+/5 /40+/5 /40+/5 /33+/4 /40+/5
Deck Shuttlecraft /2-1 /2-1 /2 /2 /2+1
Pass Passengers /10 /10 /8 /10 /8
CO *+T Superstructure /10-3 /10-3 /8-2 /10-2 /10
SO *+T Superstructure /10-5 /10-5 /8-4 /10-4 /10
SpecSen *xT+.5 Superstructure /15 /15 /10 /20 /8
SpecScan*xT+.5 Superstructure /35 /35 /25 /40 /12
SpecComm*xT+.5 Superstructure /55 /55 /35 /70 /30
Sensor Superstructure /3+1 /4+1 /3+1 /3+2 /3+1
Scanner Superstructure /3+1 /4+1 /3+1 /3+2 /3+1
DamCon Superstructure /4+1 /4+1 /3+1 /3+2 /3+1
ExcDam Superstructure /4+1 /4+1 /3+1 /3+2 /3+1
Hull Superstructure /1 /1 /1 /1 /1
Armor * Superstructure /4* /4 /3 /3 /3
Cargo Cargo Units /50 /60 /50 /50 /50
Repair * Cargo Units /20 /60 /50 /50 /50
Tran Standard,Combat /1+/1 /1+/1 /1+/1 /1+/1 /1+/1
Trac Superstructure /10 /10 /8 /8 /10
Lab Superstructure /5 /5 /5 /4 /5
Probe Superstructure /30 /30 /20 /40 /16
Shuttle Shuttlecraft /2 /2 /2 /1 /1
Hold *xT Shuttlecraft /2 /2 /2 /1 /1
Const * Cargo Units /400 /400 /600 /250 /100
Barr * Troops /60 /70 /50 /50 /100
Quar * Passengers /200 NA /80 NA /100
NWO *+T Superstructure /6 /7 /5 /6 /4
Shields *x2T+2 Max Shields /1 /1 /1 /1 /1
Warp Max Warp Power /1 /1 /1 /1 /1
Imp Max Imp Power /1 /1 /1 /1 /1
APR *xT+.5 Imp,Warp /10,NA /10,NA /12,NA /6,NA /5,NA
AWR *xT+.5 Imp,Warp NA,/10 NA,/10 NA,/8 NA,/8 NA,/10
Btty Total Power /10 /10 /10 /8 /10
PO *+T Total Power /25 /15 /15 /25 /15

* Optional (not on every SSD)
*1X 1X or higher only
*2X 2X or higher only
*+T +1 box per tech level over 0X
*xT Multiply result by T
*xT+.5 Multiply result by (T + .5)
*xT+1 Multiply result by (T + 1)
*x2T+2 Multiply result by 2*(T + 1)

Weapons:

For each weapon, take the number of weapon type and multiply by the number
listed below. That is number of "Offensive Phasers" (listed all the way
at the top of this sheet) you have. You may alternatively have some of
the phasers converted to twice the number of "Defensive Phasers".
For example, if you're a 1X Fed ship with 8 FH-11's, you have 16 PH-5's.
See the bottom of this section for arcs.

Put AFD on FRAX, ADD on Deltans, and Drone Racks on FRAX, Qari and Britanian Drone Ships.
Put Pl-D on Canadi'ens, Chaff and Bomb Throwers on Sharkhunters.

Federation/Deltan:

Phaser Type FL-1 FL-2 FL-3 FL-4 FL-5 FL-6 FH-1 FH-2 FH-3 FH-4 FH-5
Phaser Mult x0.5 x0.5 x1 x1 x1.5 x1.5 x0.5 x0.5 x1 x0.5 x1

Phaser Type FH-6 FH-7 FH-8 FH-9 FH-10 FH-11 FH-12 FH-13 FH-14 FH-15
Phaser Mult x0.5 x1 x1 x1.5 x1.5 x2 x1.5 x2 x3 x4

Feds may use PH-G's at 0Xs, each costs 3/2 of a PH-1.
Feds may use PH-D's at 0Xl, each costs 3/2 of a PH-1.

Torp Type FAC-1 FAC-2 FAC-3 FP-1 FP-2 FP-3 FP-4 FP-5 FP-6 FP-7
Torp Mult x1 x1.5 x2 x1 x1 x1 x2 x1.5 x1.5 x1

Torp Type FP-8 FP-9 FP-10
Torp Mult x1 x1.5 x2

Race may use PH-G's at 0Xs, each costs 3/2 of a PH-1.
Race may use PH-D's at 0Xl, each costs 3/2 of a PH-1.

Klingon/FRAX:

Phaser Type KD-1 KD-2 KD-3 KD-4 KD-5 KD-6 KD-7 KD-8 KD-9 KD-10
Phaser Mult x0.75 x0.75 x1 x0.75 x0.75 x1.25 x1.5 x1.5 x1 x0.5

Phaser Type KD-11 KD-12 KD-13 KD-14 KDR-5 FXD-1 FXD-2 FXD-3 FXD-4 FXD-5
Phaser Mult x1 x2 x1 x1.75 x1.75 x0.75 x0.66 x1 x1.25 x1.5

FRAX use Phasers and (Lettered or Numbered) Disruptors, and as has been suggested
in Module C4, Photons and Plasma could be experimented with. Remember the FX/RX
Arcs, and perhaps put them in Turrets.

Torp Type KP-1 KP-2 KP-3 KP-4 KP-5 KP-6 KRP-7 KRP-8 KRP-9 KRP-10
Torp Mult x1 x1.5 x2 x1 x1 x1 x1 x1 x1 x1

Torp Type AX-1 AX-2 AX-3 AX-4
Torp Mult x1 x1.5 x1.75 x2.5

Sharkhunter:

Phaser Type SHKH-1 SHKH-2 KHKH-3 KHKH-4 KHKH-5 KHKH-6 KHKH-7 SHKH-8 SHKH-9
Phaser Mult x0.5 x0.66 x1 x1 x1 x1.33 x1.33 1.5 x2

Phaser Type SHKH-2a SHKH-3a SHKH-10 SHKH-11 SHKH-12 SHKH-13
Phaser Mult x1 x1.25 x2 x2 x2.5 x3

Sharkhunters use Phasers.

Torp Type CT-1 CT-2 CT-3 SHKPL-1 SHKPL-2 SHKPL-3 SHKPL-4
Torp Mult x0.66 x1 x1.33 x2.5 x3 x3 x4

Sharkhunters use Chaff, Bomb Throwers and Plasma. PL-S/M costs 1.5 normal, PL-R
costs double normal.

Sharkhunters may also mount Maulers or Mine Racks on occasion.

Triaxian:

Phaser Type TXH-1 TXH-2 TXH-3 TXH-4 TXH-5 TXH-6 TXH-7 TXH-8 TXH-9 TXH-10
Phaser Mult x0.75 x1 x1 x0.75 x1 x1.5 x1 x1.25 x2 x3

Triaxians use Phasers. PH-M can be used at double cost.

Torp Type TXPL-1 TXPL-2 TXPL-3 TXPL-4 TXPL-5 TXPL-6
Torp Mult x0.5 x1 x2 x2.25 x3 x4

Triaxians use Plasma Topedoes, msotly their own Bizarre Pl-A/B/C Types. PL-A/B/S/M costs
1.5 normal, PL-C/R costs double normal.

Canadi'en:

Phaser Type CAND-1 CAND-2 CAND-3 CAND-4 CAND-4k CAND-4x CAND-5 CAND-6 CAND-7 CAND-8 CAND-9
Phaser Mult x0.5 x0.75 x1 x0.75 x1.25 x2 x1 x0.66 x1 x1.5 x2

Canadi'ens use Phasers and Disruptors.

Torp Type CNPL-1 CNPL-2 CNPL-2a CNPL-3
Torp Mult x1.5 x2 x2.25 x2.5

Canadi'ens use Plasma Torpedoes.

Flivver:

Phaser Type FLVH-1 FLVH-2 FLVH-3 FLVH-4 FLVH-5 FLVH-6 FLVH-7 FLVH-8
Phaser Mult x0.5 x0.75 x1 x0.75 x1 x1.5 x1.5 x2

Flivvers use Phasers.

Torp Type FLVHDN-1 FLVHDN-2 FLVHDN-3 FLVHDN-4
Torp Mult x1 x1 x2 x2.5

Flivvers use Hyperdrones.

Barbarian:

Phaser Type BARH-1 BARH-2 BARH-3 BARH-4 BARH-5
Phaser Mult x0.5 x0.66 x1 x1.25 x1.5

Barbarians use Phasers.

Opt Type OPT-1 OPT-2 OPT-3 OPT-4 OPT-5 OPT-6 OPT-7
Opt Mult x0.5 x0.75 x1 x1.5 x2 x4 x5

Barbarians use Opt Mounts. They also use POs and NWOs.


Arcs:

FASA Arc: f f/p f/s a a/p a/s f/p/s a/p/s
SFB Arc (narrow) FA LF+L RF+R RA L+LR R+RR FH RH
SFB Arc (wide) FH LP RP RH LPR RPR FX RX
SFB Arc (v.wide) FX RF+LS LF+RS RX RR+LS LR+RS LP+RP LPR+RPR

Phasers are wide, Torpedoes are narrow at 0X.
Phasers are v.wide, Torpedoes are wide at 1X-2X.

Other Data:

SFB Move Cost = (FASA Move Cost)/4.

Size Class/Turn Mode: After you're done the SSD, add up the number of
internals and reference the table below. It lists the Size Class of
the ship and how many impulse boxes you need to have a given turn mode.
For example, if you have 100 internals and 4 impulse, you would be size
class 3 and have a turn mode of D. (you need 6 impulse for turn mode C)
I have a much more detailed version of this table which I will present
when I convert the FASA Construction Manual.

# Impulse boxes needed for turn mode
# Internals Size Class AA A B C D E F G H I J
0-25 5 2 1 0 - - - - - - - -
26-75 4 12 4 2 1 0 - - - - - -
76-225 3 72 24 12 6 2 1 0 - - - -
226-675 2 - 96 48 24 8 4 2 1 0 - -
676-2025 1 - - 288 144 48 24 12 6 2 1 0