Archon Torpedo

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Meteo
Senior Member
Posts: 151
Joined: Wed Mar 11, 2020 1:15 pm

Archon Torpedo

Post by Meteo »

MNW1.0.1

The Archon Torpedo is a focussing Plasma-Lepton-Quark Torpedo that hones in and pumps power into the target in a huge, arrowhead-like yellow-white projectile.

MNW1.0.2

The Archon Torpedo is hit on "Torp", and is lettered. It's mounted in the usual quantity on a ship.

MNW1.0.3

The Archon Torpedo costs 2 points on the first turn, and 2 points on the second turn, it takes 2 turns to arm and fire.

MNW1.0.4

The Archon Torpedo has Standard and Overload modes, like on other heavy Weapons.

MNW1.0.5

The Archon Torpedo nullifies 1 ECM from the target.

MNW1.0.6

The Archon Torpedo has many torpedoes in storage, not kept on the SSD.

MNW1.0.7

Damage

Range
0 1 2 3-6 7-15 16-28 29-42
Tohit 1-6 1-6 1-5 1-5 1-4 1-3 1-2

Standard 12 9 8 7 6 4 2

MNW1.0.8

Overloading means to add 2 to the Power Cost, and this doubles the damage, with the possible range of the weapon going down to 0-6, lower than other Overload ranges.

MNW1.0.9

Archon Torpedoes take up 1 Opt Mount and cost 7 Opt allowance.

MNW1.0.10

Archon Torpedoes take 6 points from an ESG field, and reduce ECM by 2.

MNW1.0.11

Archon Torpedoes can be fired at Plasma Torpedoes, each Archon Torpedo point of damage reducing the Plasma Warhead by 1.

End of MNW1.0
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